11/7/2023 0 Comments Shining force 3 saturn![]() The company’s Shining produce had always taken on several form-factors. As the software house gained more familiarity with Saturn development, they felt sufficiently ready to attempt the next installment of the Force series, and ultimately released the first scenario of Shining Force 3 in December 1997 (mid-1998 in English).Īs SEGA’s 32-bit machine picked up steam in Japan, the company became more difficult for Sonic! Software Planning to work with… sensing greener pastures elsewhere, the small studio dropped ‘Sonic!’ from their name, and, newly-minted as ‘Camelot Software Planning’ began to develop for Nintendo platforms.Ĭlearly, someone is coordinating the bandits’ moves. On the Saturn, the studio first optimized their in-progress MegaDrive project Shining Wisdom for exclusive Saturn release in the summer of 1995 (summer 1996 in the West), followed by a ground-up Saturn project in the form of Shining the Holy Ark in late 1996 (mid-1997 in the West). As a result of Camelot and SEGA’s initial business relationship, SEGA owned the rights to the Shining series despite Camelot having created and produced absolutely every aspect of the games. Shining Force 3 was the studio’s tenth title in the Shining franchise. Synbios exploring the cursed village of Quonus With a low print run and locked to a system that had just passed into the pages of history, it is not surprising it got lost in the shuffle. Unfortunately, when vying for industry mindshare, Shining Force 3 was out-competed (crushed, really) by rival 1998 productions the likes of Ocarina of Time, Metal Gear Solid, Gran Turismo, Spyro the Dragon and indeed, the 128-bit import Sonic Adventure. It was a gameplay showpiece that absolutely dripped classic SEGA. Those fortunate enough to grab copies at release experienced a storytelling magnum opus, taking them on an adventure unequaled in size and scope. ![]() A technical tour-de-force, it showed those who played it that the Saturn could still pack a punch to proudly rival Sony and Nintendo’s machines. ![]() Shining Force 3 is one of the last SEGA-published Saturn games to hit Europe and the very last first-party release in North America. Was anyone going to cover these great games? Was anyone going to talk about them were gamers going to play them? With so much attention on the PlayStation and Nintendo 64, expectations were very low as the Saturn faded into the twilight.īlessed is he who expects nothing, for he shall never be disappointed. ![]() The marketing budget had nearly run dry – just enough money for a few print ads and nothing more. And yet, for the Saturn’s grand send-off, a group of determined staff at both SEGA of America and SEGA Europe fought for, slaved over, and pushed out a Very Special final batch of localized Saturn games. The once-proud gaming giant’s western divisions quietly wound the Saturn market down in the first half of the year, forcing their fans to turn elsewhere for their gaming fix. With SEGA’s release schedule diminishing to a terminal drip-drip of games compared to the healthy, vibrant lines of its competitors, most gamers had good reason to move on from the firm’s 32-bit warhorse. 1998 would be remembered as one of the most fertile years for revolutionary gaming experiences… but not, at first glance, for western Saturn fans. ![]()
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